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GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists. With Touch Bar features for MacBook Pro and an intuitive, modern design, it's easy to learn, play, record, create, and share your hits worldwide. Now you're ready to make music like a pro.
Start making professional‑sounding music right away. Plug in your guitar or mic and choose from a jaw‑dropping array of realistic amps and effects. You can even create astonishingly human‑sounding drum tracks and become inspired by thousands of loops from popular genres like EDM, Hip Hop, Indie, and more.
More sounds, more inspiration.
Plug in your USB keyboard and dive into the completely inspiring and expanded Sound Library, featuring electronic‑based music styles like EDM and Hip Hop. The built‑in set of instruments and loops gives you plenty of creative freedom.
The Touch Bar takes center stage.
The Touch Bar on MacBook Pro puts a range of instruments at your fingertips. Use Performance view to turn the Touch Bar into drum pads or a one-octave keyboard for playing and recording.
Plug it in. Tear it up.
Plug in your guitar and choose from a van-load of amps, cabinets, and stompboxes.
Design your dream bass rig.
Customize your bass tone just the way you want it. Mix and match vintage or modern amps and speaker cabinets. You can even choose and position different microphones to create your signature sound.
Drumroll please.
GarageBand features Drummer, a virtual session drummer that takes your direction and plays along with your song. Choose from 28 drummers and three percussionists in six genres.
Shape your sound. Quickly and easily.
Whenever you're using a software instrument, amp, or effect, Smart Controls appear with the perfect set of knobs, buttons, and sliders. So you can shape your sound quickly with onscreen controls or by using the Touch Bar on MacBook Pro.
Look, Mom — no wires.
You can wirelessly control GarageBand right from your iPad with the Logic Remote app. Play any software instrument, shape your sound with Smart Controls, and even hit Stop, Start, and Record from across the room.
Jam with drummers of every style.
Lone troopers mac os. Drummer, the virtual session player created using the industry's top session drummers and recording engineers, features 28 beat‑making drummers and three percussionists. From EDM, Dubstep, and Hip Hop to Latin, Metal, and Blues, whatever beat your song needs, there's an incredible selection of musicians to play it. Abduction mac os.
Each drummer has a signature kit that lets you produce a variety of groove and fill combinations. Use the intuitive controls to enable and disable individual sounds while you create a beat with kick, snare, cymbals, and all the cowbell you want. If you need a little inspiration, Drummer Loops gives you a diverse collection of prerecorded acoustic and electronic loops that can be easily customized and added to your song.
Powerful synths with shape‑shifting controls.
Get creative with 100 EDM- and Hip Hop–inspired synth sounds. Every synth features the Transform Pad Smart Control, so you can morph and tweak sounds to your liking.
Learn to play
Welcome to the school of rock. And blues. And classical.
Get started with a great collection of built‑in lessons for piano and guitar. Or learn some Multi‑Platinum hits from the actual artists who recorded them. You can even get instant feedback on your playing to help hone your skills.
Take your skills to the next level. From any level.
Choose from 40 different genre‑based lessons, including classical, blues, rock, and pop. Video demos and animated instruments keep things fun and easy to follow.
Teachers with advanced degrees in hit‑making.
Learn your favorite songs on guitar or piano with a little help from the original recording artists themselves. Who better to show you how it's done?
Instant feedback.
Play along with any lesson, and GarageBand will listen in real time and tell you how you're doing, note for note. Track your progress, beat your best scores, and improve your skills.
Tons of helpful recording and editing features make GarageBand as powerful as it is easy to use. Edit your performances right down to the note and decibel. Fix rhythm issues with a click. Finesse your sound with audio effect plug‑ins. And finish your track like a pro, with effects such as compression and visual EQ.
Go from start to finish. And then some.
Create and mix up to 255 audio tracks. Easily name and reorder your song sections to find the best structure. Then polish it off with all the essentials, including reverb, visual EQ, volume levels, and stereo panning.
Take your best take.
Record as many takes as you like. You can even loop a section and play several passes in a row. GarageBand saves them all in a multi‑take region, so it's easy to pick the winners.
Your timing is perfect. Pokerstars login problems. Even when it isn't.
Played a few notes out of time? Simply use Flex Time to drag them into place. You can also select one track as your Groove Track and make the others fall in line for a super‑tight rhythm.
Polish your performance.
Capture your changes in real time by adjusting any of your software instruments' Smart Controls while recording a performance. You can also fine‑tune your music later in the Piano Roll Editor.
Touch Bar. A whole track at your fingertips.
The Touch Bar on MacBook Pro lets you quickly move around a project by dragging your finger across a visual overview of the track.
Wherever you are, iCloud makes it easy to work on a GarageBand song. You can add tracks to your GarageBand for Mac song using your iPhone or iPad when you're on the road. Or when inspiration strikes, you can start sketching a new song idea on your iOS device, then import it to your Mac to take it even further.
GarageBand for iOS
Play, record, arrange, and mix — wherever you go.
GarageBand for Mac
Your personal music creation studio.
Logic Remote
A companion app for Logic Pro.
In software engineering, a spinlock is a lock which causes a thread trying to acquire it to simply wait in a loop ('spin') while repeatedly checking if the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on (the one which holds the lock) blocks, or 'goes to sleep'.
Because they avoid overhead from operating systemprocess rescheduling or context switching, spinlocks are efficient if threads are likely to be blocked for only short periods. For this reason, operating-system kernels often use spinlocks. However, spinlocks become wasteful if held for longer durations, as they may prevent other threads from running and require rescheduling. The longer a thread holds a lock, the greater the risk that the thread will be interrupted by the OS scheduler while holding the lock. If this happens, other threads will be left 'spinning' (repeatedly trying to acquire the lock), while the thread holding the lock is not making progress towards releasing it. The result is an indefinite postponement until the thread holding the lock can finish and release it. This is especially true on a single-processor system, where each waiting thread of the same priority is likely to waste its quantum (allocated time where a thread can run) spinning until the thread that holds the lock is finally finished.
Implementing spin locks correctly is challenging because programmers must take into account the possibility of simultaneous access to the lock, which could cause race conditions. Generally, such an implementation is possible only with special assembly-language instructions, such as atomictest-and-set operations and cannot be easily implemented in programming languages not supporting truly atomic operations.[1] On architectures without such operations, or if high-level language implementation is required, a non-atomic locking algorithm may be used, e.g. Peterson's algorithm. However, such an implementation may require more memory than a spinlock, be slower to allow progress after unlocking, and may not be implementable in a high-level language if out-of-order execution is allowed.
Spin The Beat Mac Os Download
Example implementation[edit]
The following example uses x86 assembly language to implement a spinlock. It will work on any Intel80386 compatible processor.
Significant optimizations[edit]
The simple implementation above works on all CPUs using the x86 architecture. However, a number of performance optimizations are possible:
On later implementations of the x86 architecture, spin_unlock can safely use an unlocked MOV instead of the slower locked XCHG. This is due to subtle memory ordering rules which support this, even though MOV is not a full memory barrier. However, some processors (some Cyrix processors, some revisions of the IntelPentium Pro (due to bugs), and earlier Pentium and i486SMP systems) will do the wrong thing and data protected by the lock could be corrupted. On most non-x86 architectures, explicit memory barrier or atomic instructions (as in the example) must be used. Fik mac os. On some systems, such as IA-64, there are special 'unlock' instructions which provide the needed memory ordering.
Spin The Beat Mac Os Download
To reduce inter-CPU bus traffic, code trying to acquire a lock should loop reading without trying to write anything until it reads a changed value. Because of MESI caching protocols, this causes the cache line for the lock to become 'Shared'; then there is remarkably no bus traffic while a CPU waits for the lock. This optimization is effective on all CPU architectures that have a cache per CPU, because MESI is so widespread. On Hyper-Threading CPUs, pausing with rep nop
gives additional performance by hinting the core that it can work on the other thread while the lock spins waiting.[2]
Transactional Synchronization Extensions and other hardware transactional memory instruction sets serve to replace locks in most cases. Although locks are still required as a fallback, they have the potential to greatly improve performance by having the processor handle entire blocks of atomic operations. This feature is built into some mutex implementations, for example in glibc. The Hardware Lock Elision (HLE) in x86 is a weakened but backwards-compatible version of TSE, and we can use it here for locking without losing any compatibility. In this particular case, the processor can choose to not lock until two threads actually conflict with each other.[3]
Spin The Beat Mac Os 11
A simpler version of the test can use the cmpxchg
instruction on x86, or the __sync_bool_compare_and_swap
built into many Unix compilers.
With the optimizations applied, a sample would look like:
Alternatives[edit]
Instant feedback.
Play along with any lesson, and GarageBand will listen in real time and tell you how you're doing, note for note. Track your progress, beat your best scores, and improve your skills.
Tons of helpful recording and editing features make GarageBand as powerful as it is easy to use. Edit your performances right down to the note and decibel. Fix rhythm issues with a click. Finesse your sound with audio effect plug‑ins. And finish your track like a pro, with effects such as compression and visual EQ.
Go from start to finish. And then some.
Create and mix up to 255 audio tracks. Easily name and reorder your song sections to find the best structure. Then polish it off with all the essentials, including reverb, visual EQ, volume levels, and stereo panning.
Take your best take.
Record as many takes as you like. You can even loop a section and play several passes in a row. GarageBand saves them all in a multi‑take region, so it's easy to pick the winners.
Your timing is perfect. Pokerstars login problems. Even when it isn't.
Played a few notes out of time? Simply use Flex Time to drag them into place. You can also select one track as your Groove Track and make the others fall in line for a super‑tight rhythm.
Polish your performance.
Capture your changes in real time by adjusting any of your software instruments' Smart Controls while recording a performance. You can also fine‑tune your music later in the Piano Roll Editor.
Touch Bar. A whole track at your fingertips.
The Touch Bar on MacBook Pro lets you quickly move around a project by dragging your finger across a visual overview of the track.
Wherever you are, iCloud makes it easy to work on a GarageBand song. You can add tracks to your GarageBand for Mac song using your iPhone or iPad when you're on the road. Or when inspiration strikes, you can start sketching a new song idea on your iOS device, then import it to your Mac to take it even further.
GarageBand for iOS
Play, record, arrange, and mix — wherever you go.
GarageBand for Mac
Your personal music creation studio.
Logic Remote
A companion app for Logic Pro.
In software engineering, a spinlock is a lock which causes a thread trying to acquire it to simply wait in a loop ('spin') while repeatedly checking if the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting. Once acquired, spinlocks will usually be held until they are explicitly released, although in some implementations they may be automatically released if the thread being waited on (the one which holds the lock) blocks, or 'goes to sleep'.
Because they avoid overhead from operating systemprocess rescheduling or context switching, spinlocks are efficient if threads are likely to be blocked for only short periods. For this reason, operating-system kernels often use spinlocks. However, spinlocks become wasteful if held for longer durations, as they may prevent other threads from running and require rescheduling. The longer a thread holds a lock, the greater the risk that the thread will be interrupted by the OS scheduler while holding the lock. If this happens, other threads will be left 'spinning' (repeatedly trying to acquire the lock), while the thread holding the lock is not making progress towards releasing it. The result is an indefinite postponement until the thread holding the lock can finish and release it. This is especially true on a single-processor system, where each waiting thread of the same priority is likely to waste its quantum (allocated time where a thread can run) spinning until the thread that holds the lock is finally finished.
Implementing spin locks correctly is challenging because programmers must take into account the possibility of simultaneous access to the lock, which could cause race conditions. Generally, such an implementation is possible only with special assembly-language instructions, such as atomictest-and-set operations and cannot be easily implemented in programming languages not supporting truly atomic operations.[1] On architectures without such operations, or if high-level language implementation is required, a non-atomic locking algorithm may be used, e.g. Peterson's algorithm. However, such an implementation may require more memory than a spinlock, be slower to allow progress after unlocking, and may not be implementable in a high-level language if out-of-order execution is allowed.
Spin The Beat Mac Os Download
Example implementation[edit]
The following example uses x86 assembly language to implement a spinlock. It will work on any Intel80386 compatible processor.
Significant optimizations[edit]
The simple implementation above works on all CPUs using the x86 architecture. However, a number of performance optimizations are possible:
On later implementations of the x86 architecture, spin_unlock can safely use an unlocked MOV instead of the slower locked XCHG. This is due to subtle memory ordering rules which support this, even though MOV is not a full memory barrier. However, some processors (some Cyrix processors, some revisions of the IntelPentium Pro (due to bugs), and earlier Pentium and i486SMP systems) will do the wrong thing and data protected by the lock could be corrupted. On most non-x86 architectures, explicit memory barrier or atomic instructions (as in the example) must be used. Fik mac os. On some systems, such as IA-64, there are special 'unlock' instructions which provide the needed memory ordering.
Spin The Beat Mac Os Download
To reduce inter-CPU bus traffic, code trying to acquire a lock should loop reading without trying to write anything until it reads a changed value. Because of MESI caching protocols, this causes the cache line for the lock to become 'Shared'; then there is remarkably no bus traffic while a CPU waits for the lock. This optimization is effective on all CPU architectures that have a cache per CPU, because MESI is so widespread. On Hyper-Threading CPUs, pausing with rep nop
gives additional performance by hinting the core that it can work on the other thread while the lock spins waiting.[2]
Transactional Synchronization Extensions and other hardware transactional memory instruction sets serve to replace locks in most cases. Although locks are still required as a fallback, they have the potential to greatly improve performance by having the processor handle entire blocks of atomic operations. This feature is built into some mutex implementations, for example in glibc. The Hardware Lock Elision (HLE) in x86 is a weakened but backwards-compatible version of TSE, and we can use it here for locking without losing any compatibility. In this particular case, the processor can choose to not lock until two threads actually conflict with each other.[3]
Spin The Beat Mac Os 11
A simpler version of the test can use the cmpxchg
instruction on x86, or the __sync_bool_compare_and_swap
built into many Unix compilers.
With the optimizations applied, a sample would look like:
Alternatives[edit]
The primary disadvantage of a spinlock is that, while waiting to acquire a lock, it wastes time that might be productively spent elsewhere. There are two ways to avoid this:
- Do not acquire the lock. In many situations it is possible to design data structures that do not require locking, e.g. by using per-thread or per-CPU data and disabling interrupts.
- Switch to a different thread while waiting. This typically involves attaching the current thread to a queue of threads waiting for the lock, followed by switching to another thread that is ready to do some useful work. This scheme also has the advantage that it guarantees that resource starvation does not occur as long as all threads eventually relinquish locks they acquire and scheduling decisions can be made about which thread should progress first. Spinlocks that never entail switching, usable by real-time operating systems, are sometimes called raw spinlocks.[4]
Most operating systems (including Solaris, Mac OS X and FreeBSD) use a hybrid approach called 'adaptive mutex'. The idea is to use a spinlock when trying to access a resource locked by a currently-running thread, but to sleep if the thread is not currently running. (The latter is always the case on single-processor systems.)[5]
OpenBSD attempted to replace spinlocks with ticket locks which enforced first-in-first-out behaviour, however this resulted in more CPU usage in the kernel and larger applications, such as Firefox, becoming much slower.[6][7]
See also[edit]
References[edit]
- ^Silberschatz, Abraham; Galvin, Peter B. (1994). Operating System Concepts (Fourth ed.). Addison-Wesley. pp. 176–179. ISBN0-201-59292-4.
- ^'gcc - x86 spinlock using cmpxchg'. Stack Overflow.
- ^'New Technologies in the Arm Architecture'(PDF).
- ^Jonathan Corbet (9 December 2009). 'Spinlock naming resolved'. LWN.net. Retrieved 14 May 2013.CS1 maint: discouraged parameter (link)
- ^Silberschatz, Abraham; Galvin, Peter B. (1994). Operating System Concepts (Fourth ed.). Addison-Wesley. p. 198. ISBN0-201-59292-4.
- ^Ted Unangst (2013-06-01). 'src/lib/librthread/rthread.c - Revision 1.71'.
- ^Ted Unangst (2016-05-06). 'tedu comment on Locking in WebKit - Lobsters'.
Spin The Beat Mac Os X
External links[edit]
- pthread_spin_lock documentation from The Open Group Base Specifications Issue 6, IEEE Std 1003.1, 2004 Edition
- Variety of spinlock Implementations from Concurrency Kit
- Article 'User-Level Spin Locks - Threads, Processes & IPC' by Gert Boddaert
- Article Spin Lock Example in Java
- Paper 'The Performance of Spin Lock Alternatives for Shared-Memory Multiprocessors' by Thomas E. Anderson
- Paper 'Algorithms for Scalable Synchronization on Shared-Memory Multiprocessors' by John M. Mellor-Crummey and Michael L. Scott. This paper received the 2006 Dijkstra Prize in Distributed Computing.
- Spin-Wait Lock by Jeffrey Richter